| Pages: 1 2 [3] 4 |
41. Standings & Docking (Kali Patch) - in EVE General Discussion [original thread]
is it really going to happen? there was some talk of this over a year ago but nothing came of it. could they really do it without resetting standings to every npc pirate corp anyway? just think of the ammount of people that it would effect in a r...
- by Clone runner - at 2006.08.11 10:40:00
|
42. Carrier Fighters - in Ships and Modules [original thread]
Quote: I think mostly because carriers can tank sentries indefinately so can some tech 2 ships
- by Clone runner - at 2006.08.10 23:30:00
|
43. Thanatos set-up, and required isk levels. - in Ships and Modules [original thread]
Edited by: Clone runner on 10/08/2006 16:39:32 even for a setup with regular t1-t2 mods your looking at a good 400-500+ mil drone control units, cap armor repair's and fighters cost a fortune, with officer mods your looking at spending the pri...
- by Clone runner - at 2006.08.10 16:39:00
|
44. Capital Taboo - in Ships and Modules [original thread]
no offence but its probably because it doesnt take a rocket scientist to know what mods you need to warp between safespots or sit at a pos. unless your going to be doing 1v1 with another carrier on test then is setup really that importaint? peop...
- by Clone runner - at 2006.08.10 04:07:00
|
45. Veterans behind the wheel - in EVE General Discussion [original thread]
Quote: its not a win win situation when a elite crewed ship + competent pilot goes against a novice crewed ship + competent pilot. could say the same thing about skill points beeing unfair, get rid of them and give everyone the exact same...
- by Clone runner - at 2006.08.10 01:13:00
|
46. Veterans behind the wheel - in EVE General Discussion [original thread]
Edited by: Clone runner on 09/08/2006 23:37:19 if it requires pvp then how is it grinding? one never gets bored of killing other players, it encourages carebears to try pvp, it encourages people to pvp more, which means more people losing ship...
- by Clone runner - at 2006.08.09 23:36:00
|
47. Veterans behind the wheel - in EVE General Discussion [original thread]
Edited by: Clone runner on 09/08/2006 22:20:20 Edited by: Clone runner on 09/08/2006 22:19:25 Quote: Not sure about requiring pvp to level them up though, that could easily be exploited by two friends going at it or just paying someo...
- by Clone runner - at 2006.08.09 22:19:00
|
48. Veterans behind the wheel - in EVE General Discussion [original thread]
ships having crews would be awesome i think its a great idea but only if the bonuses arent very big. maybe they could gain experience with the ammount depending on the ship type you kill, you could cap the experience at 50% for npc targets so if ...
- by Clone runner - at 2006.08.09 22:08:00
|
49. Stuck in Authenticating - in Test Server Feedback [original thread]
just curious do you guys have .net installed? its the only thing i can think of that people might be missing but i cant see why eve would need it. you might want to check your direct x is fully upto date aswell, even if you think it is goto the m...
- by Clone runner - at 2006.08.09 18:04:00
|
50. Sheild tank better than armour tank? - in Ships and Modules [original thread]
Originally by: Captain Dragotahl thats because base armor resists have ten more points then base shield resists lol. Its all balanced somewhere shield tankers have armor to fall back on aswell though so they get the benefit of the tiny ...
- by Clone runner - at 2006.08.09 04:39:00
|
51. Sheild tank better than armour tank? - in Ships and Modules [original thread]
dont forget that the sheild equiv (ivunerability field?) of an ernergized adaptive nano has better resist bonus aswell
- by Clone runner - at 2006.08.09 03:57:00
|
52. Thanatos Fitting ? - in Ships and Modules [original thread]
drone tracking comp would probably only work when the carrier pilot is controlling the fighters, target painter is for someone else. you should not fit carriers with solo mods, they have more importaint things to fit, let someone else target pain...
- by Clone runner - at 2006.08.07 16:44:00
|
53. Carrier Support Skills - in Skill Discussions [original thread]
just done be one of the kill mail statistics that has a large armor rep and mining drones lol (seriously ive known a few like that) if you are going to rat in it do it from a safespot and let someone else use the fighters lol , the fighters are st...
- by Clone runner - at 2006.08.07 03:36:00
|
54. Carrier Support Skills - in Skill Discussions [original thread]
make various safespots with deep scan probes (there inacurate so you can end up quite along way from places and make some pretty good safespots), warp between them almost constantly and you should not get ganked. anywone without a tank on a carri...
- by Clone runner - at 2006.08.06 16:14:00
|
55. Anybody who WOULD want the 250km targetting cap removed? - in Ships and Modules [original thread]
in alot of areas you travel off the grid if u go much more than 250km in one direction which is probably the main reason for the cap
- by Clone runner - at 2006.08.06 04:10:00
|
56. Wish Carriers got a Drone bonus also. - in Ships and Modules [original thread]
to a ship with no hardners a thanatos with ten ogre II's would do around 600dps ten firbolgs would do around 1800 dps (unless eve geek is counting drone skill towards fighter dmg in which case it would be alot lower) domi with five ogre II's w...
- by Clone runner - at 2006.08.05 13:14:00
|
57. Aggro Timer for Activating ANY Highslot - in EVE General Discussion [original thread]
Quote: Sounds like someone got ganked. nope i'm just sick of pirates who are to lazy and want the game mechanics changed in there favour. work for your kills like everybody else! dont target miners! be a man and kill people who may just ...
- by Clone runner - at 2006.08.02 22:02:00
|
58. Aggro Timer for Activating ANY Highslot - in EVE General Discussion [original thread]
Edited by: Clone runner on 02/08/2006 20:16:42 Edited by: Clone runner on 02/08/2006 20:16:25 should make it so that your only safe if your docked. pirate chars should not be allowed to have more than 1 character per account. if you want...
- by Clone runner - at 2006.08.02 20:16:00
|
59. 0,0 space and getting poeple out there - in EVE General Discussion [original thread]
getting to 0.0 is easy beeing able to do anything there without beeing in an alliance is the hard part. wont take long before someone finds you and a gank squad is hunting you down, if you arent willing to fight or dont have the numbers to do so ...
- by Clone runner - at 2006.08.02 02:28:00
|
60. Hyperion and Blasters - in Ships and Modules [original thread]
scrap the mwd bonus and add something insane like the abilty to warp to enemy ships
- by Clone runner - at 2006.08.02 02:22:00
|
| Pages: 1 2 [3] 4 |
| First page | Previous page | Next page | Last page |